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Talus by Tersa
Talus by Tersa is a diffusion model for game heightmaps that generates 4 km terrains in the browser.
Talus by Tersa is a small diffusion model that draws 4 km heightmaps for games directly in the browser. It is built for game developers who need procedural terrain without cloud processing. The system uses a 23M-parameter network trained on 45,000 maps from a procedural generator featuring layered noise, rivers, and sliding rock. It runs via ONNX Runtime using WebGPU or CPU, and keeps weights and runtime in the browser cache. Users can pick a terrain type, adjust settings, and generate maps in 25 steps. Every map includes a JSON file with size and height range, a 16-bit PNG heightmap, and an OBJ file. Users can export these maps to Unity, Unreal, Godot, or Blender, or run Talus locally with a Python tool.
Talus by Tersa at a glance
- Best for: Designer
- Runs on: Web
- Pricing: Free
- Released: October 2026
- Category: AI image tool
- Website: talus.tersa.tech
Key features
- Generate 4 km game heightmaps in the browser
- Export maps to Unity, Unreal, Godot, and Blender
- Run locally using the Python tool
- Save maps with JSON files, 16-bit PNGs, and OBJs
- Configure terrain types and settings
- Execute via ONNX Runtime on WebGPU or CPU
Use it for
- Generating 4 km game heightmaps in a web browser
- Exporting terrain heightmaps and 3D models to game engines
- Running terrain generation locally with a Python tool
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