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Spritefusion Sprite Normals
Spritefusion Sprite Normals is a utility tool that generates normal maps for pixel art sprites and animations.
Spritefusion Sprite Normals is a tool designed to generate normal maps for pixel art sprites and animations. Written in Rust, it is available as a command-line interface and a WebAssembly library. The tool creates surface relief from a sprite's silhouette and painted shading while maintaining the original pixel resolution and transparency. It accepts PNG sprites and sheets, GIFs, and APNG files as inputs, and outputs normal maps, color atlases, and frame JSON data. It is intended for game developers building 2.5D games with dynamic lighting and sprite animations.
Spritefusion Sprite Normals at a glance
Key features
- Generate surface relief from a sprite's silhouette and shading
- Keep the original pixel resolution and transparency
- Process sprites, sprite sheets, and animations locally
- Configure normal strength, detail strength, and detail scale
- Support DirectX and OpenGL normal map formats
- Export lossless normal-map atlases and frame metadata json
Use it for
- Building 2D games with moving lights and normal-mapped sprites
- Creating pixel art animations with matching normal-map frames
- Integrating asset processing into a native CLI or browser pipeline
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All Spritefusion Sprite Normals alternatives