whereismyai
L1s
L1s is a reverse engineering project that implements player visibility detection for Counter-Strike 2.
PureLiquid CS2 is a reverse engineering project that implements accurate player visibility detection for Counter-Strike 2 without DLL injection. The system performs visibility checks by pattern scanning for internal functions, preparing contexts, executing shellcode remotely, and retrieving results. It operates entirely from an external process while offering features like dynamic pattern scanning and hook state persistence. The project is designed for users interested in external process manipulation and remote function execution in Counter-Strike 2. All hooks support cross-restart restore using a configuration file.
L1s at a glance
Key features
- Authentic visibility checking via TraceShape
- External operation without DLL injection
- Real-time entity tracking via background thread
- Dynamic pattern scanning via signatures
- External aimbot with visibility check
- External model change for entities
- Hook state persistence across restarts
Use it for
- Perform external visibility checks in Counter-Strike 2
- Execute remote functions in CS2 from an external process
- Change entity models externally
- Manage schema offsets externally
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