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Decomp.wtf
Decomp.wtf is a free open source app that uses an AI agent to turn game ROMs back into C code byte for byte.
Decomp.wtf is a local open-source application designed to decompile game ROMs and disc images back into C or C++ code using AI agents. Users point an existing agent like Claude Code or Codex at a game file for platforms including Nintendo 64, PlayStation 1 and 2, GameCube, Wii, Game Boy Advance, and DS. The app splits the game into functions, provides machine-made drafts, and uses compilers to test every attempt byte for byte against the original binary. Multiple agents can work in parallel, sharing structures and progress while all data stays on the user's computer. It also supports continuing community decomps from decomp.dev by cloning repositories and integrating with local compilers and objdiff. Finished functions can be linked back into the game project and exported as source code.
Decomp.wtf at a glance
- Best for: Software engineer
- Runs on: Web, macOS, Windows, Linux, CLI, self-hosted, open source
- Pricing: Free and open source application; users provide their own AI agent subscription or API credits.
- Released: October 2026
- Category: AI coding tool
- Website: decomp.wtf
Key features
- Byte-identical function verification
- Support for multiple AI agents
- Local execution with no data uploaded
- Integration with public community decomps
- Live visual progress mapping
- Automatic function splitting for multiple ROM formats
Use it for
- Decompiling game ROMs back into original C or C++ source code
- Continuing public community decompilation projects from decomp.dev
- Modding and porting classic console games
- Running multiple AI coding agents in parallel to match game functions
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