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Claude of Duty
Claude of Duty is a first-person shooter built entirely in the browser using Three.js and WebGL2.
Claude of Duty is a first-person shooter built in the browser using Three.js r180 and WebGL2, featuring roughly 55,000 lines across 11 subsystems. It contains no external art assets; every texture, mesh, animation, and sound is generated procedurally at load time from code, with Three as the only runtime dependency. The game includes an HDR pipeline, atmospheric scattering, custom physics written from scratch, procedural weapons, AI with navmesh pathing, and Web Audio synthesis. It was written by a fleet of AI agents under orchestration and includes tooling such as headless Chromium captures, regression testing via pixel diffs, and gameplay profiling. It runs in the browser and targets developers and enthusiasts interested in procedural generation and AI-orchestrated code bases.
Claude of Duty at a glance
Key features
- Procedural texture forge with 19 surfaces
- Custom physics engine with binned-SAH BVH
- Atmospheric scattering and volumetric fog
- Procedural weapons with spring recoil and ballistics
- Skinned soldiers with navmesh pathing and AI
- Web Audio synthesis for weapon fire and spatialisation
- Automated headless Chromium capture and profiling tools
Use it for
- Playing a fully procedural first-person shooter in the browser
- Reviewing AI-orchestrated codebases and subsystem architectures
- Profiling WebGL frame times and rendering performance
- Testing automated visual regression with pixel diffs
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