whereismyai
Anatomy
Anatomy is a Claude skill that turns a technical idea into a detailed, interactive isometric figure of a real machine.
Anatomy is an agent skill for Claude Code that builds interactive isometric figures explaining technical concepts. You ask Claude for a figure, and the skill invents a physical object whose workings demonstrate your idea. It outputs solid shaded parts, a live readout, and eased motion in SVG, WebGL, or 3D. The toolkit includes an isometric camera, a drawing library for solids, lathed parts, tubes, cables, a WebGL layer, a 3D runtime, and React components. Figures can be exported as standalone HTML pages, SVG files, or React and Next.js components.
Anatomy at a glance
- Best for: Software engineer, Designer, Writer
- Runs on: Web, macOS, Linux, CLI
- Pricing: Free
- Released: October 2026
- Category: AI coding tool
- Website: github.com/wheresryan22/anatomy
Key features
- Builds interactive isometric figures using Claude Code
- Creates solid shaded parts painted back to front
- Combines SVG drawings with WebGL layers for effects
- Supports true 3D mode for turning and flexing parts
- Produces standalone HTML, SVG, or React components
- Includes geometry and collision audits
Use it for
- Explain technical concepts using physical machine analogies
- Generate interactive explanatory figures for documentation
- Create animated isometric illustrations for blog posts
- Build interactive product explainers for landing pages
Companions
Tools that articles about Anatomy recommend using with it, each with its job.
- Claude — Built to work with Claude.
- Composio — Equips AI agents with tools, managed user auth, and sandboxes across 1,500+ apps
- Make — Runs and manages Make scenarios from a conversation.
- Canva — Templates for almost any design, plus AI editing in one tool
- Figma — Brings design files and components into the chat.
- Context7 — Up-to-date API documentation for coding questions.
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